Creeping Deck: Environment Design for the Fighting Scene

Behold the environment elements I created for the fighting scene in Creeping Deck. To ensure a seamless workflow and consistent perspective, I crafted the elements in 3D using Blender. The scene was divided into multiple shots to add diversity (by mixing the elements) and enable the integration of visual effects (VFX) across the shots. With this approach, I aimed to create an immersive and dynamic gaming experience that players can enjoy.